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Tuesday, 20 January 2009Character ProfileIrieaga or Ira here...I've misplaced the password for this blog, so I'm having to use Sivrak's. I thought the best way to introduce myself properly would be to post the character profile that Emimar wrote up...This is nuts! The proper story should be starting soon (I hope...) Name: Irieaga Stalkingwolf Gender: Female Hair Colour: Brown Eye Colour: Green Race: Human (can't use the species prefix here but I almost did out of habit *laughs* Character Class: Druid Weapons of Choice: Quarterstaff, scimitar Armour: Studded leather Clothing: When not in combat, her normal clothes are travellers clothes which consist of boots, wool breeches, a belt, shirt and jacket, and a hooded cloak. Alignment: Neutral Animal Companion: wolf called Isa Spells: (at the moment - will change as she develops!) Level 0: Cure minor wounds Detect magic Detect poison Know direction Level 1: Charm Animal Entangle Level 2: Flaming sphere Special Abilities: Animal companion Woodland stride Trackless step Feats: Animal affinity Combat casting Toughness Skills: Concentration Diplomacy Gather information Handle animal Heal Hide Knowledge – Nature Ride Spellcraft Spot Background: Irieaga Stalkingwolf is a native of Icewater, a village to the north. Her mother got into trouble giving birth to Irieaga and her father, leaving his wife with Irieaga’s grandmother, left in search of the local druid who sometimes visited the village to cure people’s ailments as there was no cleric resident. The weather worked against him and the druid wasn’t in the village, so he had to go in search of him in the nearby forest where the druid had a grove which he’d made his home. Because it took such a long time to find him, the druid arrived too late to help her. Irieaga’s grandmother, who was a hedge witch a healer who’d specialised in plants and herbs, had managed to save Irieaga, but at the cost of losing her daughter. Shortly after, Irieaga’s father was killed by bandits on the road when he stopped to help a traveller they had ambushed. As a result, Irieaga was raised by her grandmother who taught her the rudiments of herb lore. Irieaga’s grandmother eventually succumbed to the effects of old age and the harsh, northern winter when Irieaga was 13. The druid who’d failed to save Irieaga’s mother feeling guilty at not being able to save her mother, took her under his wing. It soon became apparent that Irieaga had a natural affinity for animals and this, along with the knowledge that her grandmother had given her about plants, made the druid decide to train her as one of them if she wanted when she was 15. Irieaga accepted. Five years passed in which Irieaga underwent the necessary training for her to become a druid. One of the tests she had to pass was bonding with an animal companion, which turned out to be a she-wolf which Irieaga named Isa. However, during the years of her training, an insidious threat had been emerging in the north. A foul necromancer was gaining control of the north, wiping out towns and villages. The druids in the area were called to a moot, a gathering to determine what could be done about the necromancer threat. Irieaga and her druid mentor attended the moot. The necromancer learned of the gathering and launched a surprise attack on the grove where they had gathered with an undead army that overwhelmed the druids. Irieaga’s mentor and his animal companion held off the hordes just long enough for Irieaga and her wolf to escape – being a novice druid, there was little Irieaga could do in the battle. Fleeing south, Irieaga vowed to avenge her mentor and the druids and their animal companions who died in the battle, but to do that, she must first gain the experience and power needed to be able to challenge the necromancer responsible. Personality: Likes: Animals of all kinds. Horses and donkeys are sometimes weary around her because she smells of wolf, because of her animal companion. Dislikes: Undead rats! Cruelty to animals – she accepts some natural processes which can lead to the suffering of animals e.g. wolves preying on deer, but not others. For instance, if she finds an injured or sick wild animal she’ll try to help it. Most suffering caused by people on animals she doesn’t accept because much of it she sees as unnatural and pointless. She will accept people stealing as long as they can justify it to her rather than being out of pure greed! However, she won’t tolerate violent crime or that which ruins people’s lives. (People are animals too...) Needless to say, she doesn’t like necromancers! Destruction of natural habitats – she doesn’t have a problem with people exploiting natural resources as long as they don’t take too much and endanger the ecosystem. She wouldn’t tolerate the complete destruction of a forest, for example, if greed was involved, or for the purposes of war, and building new towns and cities. She’ll destroy traps, stop people abusing animals and free animals if she thinks they are being kept in unsuitable conditions. Farm/wild animals exploited for food she’s neutral on, but she’ll protect any animal in her care from such a fate. Family: Brol, (father), Enesa (mother), Byrid (grandmother), Drysnn (Druid mentor, elf) Drysnn’s animal companion was a leopard called Ina. |